* Inspect any WebGPU object, with a stacktrace for where it was created.
* Catch errors compiling shader modules and pipelines.
* Display textures,.
* Edit shaders live on the page to debug and test shader changes.
* Plot frame times and GPU object counts over time for profiling information.
* Capture and inspect all WebGPU commands used to render a frame, including the texture results of each render pass.
* View uniform and storage buffer content used for draw and dispatch calls.
* Record all commands and data used to render a set of frames, generating a standalone HTML file that can recreate the render.







